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What's New — Kinetiq Engine 1.0

Launch date: May 4, 2026.

Kinetiq Engine 1.0 is our first official release — a browser-native animation editor built for animators, indie creators, virtual world makers, and small studios who want a professional toolkit without leaving the browser.

This page is your one-page summary of what ships on day one. Each feature has its own dedicated page in the sidebar with deep workflow guides.


🪞 Mirror Animation — free for every tier

Mirror left ↔ right side of any animation in seconds. Three modes (L → R, R → L, SWAP), live strength scrubbing, A/B compare ("Press & Hold for Source"), and a viewport projector that shows you exactly which side is dictating the motion.

We treat Mirror as a verb of animation — like copy/paste in a text editor — so it ships free on every plan, including Free Style.

Open Mirror Animation guide → Shortcut: Ctrl + M


🔄 Loop Fixer — kill the seam pop

Looping clips that pop at the wrap point are the #1 quality issue in AI-generated and retargeted animation. Loop Fixer ships two strategies:

  • Snap — hard cut, perfect mathematical loop.
  • Blend — smoothstep ramp the last N frames toward frame 0 (recommended for most clips).

Live preview as you drag the blend duration slider. No manual keyframes required at the boundary — Loop Fixer samples on demand.

Open Loop Fixer guide → Builder Pro tier · Shortcut: Ctrl + Shift + L


📊 Quality Score — animation health, at a glance

A single dashboard summarizing how production-ready your animation is. Apple-Watch-style rings fill toward 100% across four metrics:

  • Smoothness — minimal acceleration spikes, no jitter
  • Joint Limits — no bone hyperextended past anatomical bounds
  • Foot Locking — no foot sliding when a foot is grounded
  • Balance — Center of Mass stays over the support polygon

Open Quality Score guide → Builder Pro tier


🦶 Foot Locking — eliminate skating

A live constraint that pins grounded feet in world space. Detects planted frames automatically, drops translucent footprint disks on the floor, and pulls drifting feet back to their anchor every frame. The classic "ice walk" artifact disappears.

Backed by our peer-reviewed whitepaper: DOI: 10.5281/zenodo.17849581

Open Foot Locking guide → Builder Pro tier


🔒 Joint Limits — anatomical sanity check

Per-bone hyperextension report sortable by frequency. Identifies elbows bent backward, knees over-rotated, ankles past their range. Click a bone in the report → timeline scrubs to the worst-offending frame. Optional live clamp keeps animations within human ROM automatically.

Open Joint Limits guide → Builder Pro tier


⚖️ Center of Mass + Support Polygon

Live balance visualization that tells you whether your character is standing or falling. Three layers in the viewport:

  • The CoM marker (mass-weighted center of the avatar).
  • The Support Polygon on the floor (convex hull of the contact points).
  • The Balance Pill HUD — green / yellow / red at a glance.

A teaching tool as much as a debugging tool.

Open Center of Mass guide → Builder Pro tier


✨ Jiggle Bones (BETA) — secondary motion physics

Verlet soft-body chain physics for skirts, hair, capes, and accessories. The motion that most browser animation tools skip entirely — Kinetiq runs it live in the viewport, tunable per chain (stiffness, damping, gravity, max stretch), and bakes into export.

Open Jiggle Bones guide → Builder Pro tier · BETA


🤖 Vision Capture (BETA) — webcam & video mocap

Real-time pose extraction from your webcam or any uploaded video, powered by mediapipe WebAssembly. Free for everyone — no install, no upload, all inference happens in your browser.

Open Vision Capture guide → Free tier · BETA


🔄 Retarget Studio · 🎯 Rig Studio · 📚 Pose Library

The full production pipeline:

  • Retarget Studio — split-screen retargeting with bone mapping. Bring an animation from any rig (Mixamo, Bento, Humanoid) onto your target avatar.
  • Rig Studio — quick rigging + auto-rig wizard for custom avatars.
  • Pose Library — save/load favorite poses with thumbnails.

Retarget Studio · Rig Studio · Pose Library


📤 Multi-platform export

FormatTarget PlatformsStatus
GLB / glTF 2.0Unity, Unreal, Roblox, Web, AR/VR✅ Live
BVHSecond Life Bento, MotionBuilder, Maya✅ Live
.animSecond Life direct in-world upload✅ Live
FBXMaya, Blender, Unity (alt path)🟠 Q3 2026

Export guide


🤖 Amanda Co-Pilot — coming soon

The generative motion model (prompt-to-animation) is in active training. The Co-Pilot panel is already deployed inside the editor as a preview — closed BETA opens Q3 2026.

Read the Amanda Co-Pilot vision


🚧 What's next after launch

  • FBX Export — Q3 2026 via WebAssembly assimp pipeline.
  • Save Project (.trz) — resume your editor session.
  • Settings panel — preferences, theme persistence, custom keybindings.
  • Animation Layers — non-destructive layered editing.
  • Marketplace creator tools — sell your own animations.

Track all upcoming work in the Roadmap.


Try it now

🎬 Open the editorapp.thirdrez.com/sandbox (free, no login)
🎯 Logged-in workspaceapp.thirdrez.com/kinetiq
💬 Discord communityJoin the Thirdrez Discord
📺 YouTube tutorials@Thirdrez

Welcome to Kinetiq 1.0. Animate something beautiful.