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Kinetiq Editor Guide

The Kinetiq Editor is a professional browser-based animation environment that requires no installation. Access it at app.thirdrez.com/kinetiq.

This is the editor tour

This page is a high-level walkthrough of the Kinetiq Editor surface. Deep-dive pages for individual features (Mirror Animation, Loop Fixer, Quality Score, Foot Locking, Vision Capture, Retarget Studio, Rig Studio, etc.) are being added as we expand the documentation. See the sidebar โšก Kinetiq Engine section for the full list, or check What's New for recent feature releases.

For questions or specific feature requests, join our Discord or watch our YouTube channel for video walkthroughs.

Feature Overviewโ€‹

Real-time 3D Previewโ€‹

  • 60 FPS viewport rendering via WebGL
  • Multiple camera views โ€” 3D perspective plus true orthographic Front / Side / Top (grid-aligned 90ยฐ, Blender-numpad feel)
  • Configurable grid styles and themes

Avatar Supportโ€‹

Multi-platform avatar loading via File โ†’ Add Avatar:

  • Second Life Bento (159 bones, full facial + wings + tail)
  • Second Life Classic (26 bones, legacy)
  • Unity Humanoid (54 bones, Mecanim)
  • UE5 Mannequin (67 bones โ€” Manny / Quinn)
  • VRM (0.0 + 1.0, VTuber pipeline)
  • Ready Player Me (cross-metaverse standard)
  • Reallusion CC4 (Character Creator 4 / iClone)
  • Roblox R15 (15 bones) / R6 (6 bones)
  • Mixamo (auto-detect via mixamorig prefix)
  • Move AI (markerless mocap ingest)
  • Rokoko (Smartsuit / Smartgloves)
  • SMPL (research / ML pipelines)
  • Custom rigs via Rig Studio

See Platform Support for the full breakdown.

Timeline & Keyframesโ€‹

  • Frame scrubbing and keyframe visualization
  • Loop markers and frame range selection
  • Multi-select keyframes (Shift+Click)
  • Copy/Paste keyframes (Ctrl+C / Ctrl+V)

Transform Toolsโ€‹

  • Select (Q) - Select bones in viewport
  • Move (G) - Translate selected bone
  • Rotate (R) - Rotate selected bone
  • Scale (S) - Scale selected bone

Know your toolbarsโ€‹

The editor surface has three toolbars. Here's every button and what it does.

Top toolbar โ€” menus + scene toolsโ€‹

Kinetiq Engine top toolbar โ€” Thirdrez logo with Kinetiq Engine v1.1 badge, menus File Edit Capture Rig Polish Physics Export Help, a tips lightbulb, the Retarget button, Select/Move/Rotate/Scale gizmo tools, Mesh and Bones visibility toggles, Undo/Redo, Clear Pose, 3D camera view selector, and viewport layout plus theme buttons

Left to right:

ControlWhat it does
THIRDREZ / Kinetiq Engine v1.4The logo โ€” also your version check
File ยท Edit ยท Capture ยท Rig ยท Polish ยท Physics ยท Export ยท HelpEvery workflow lives in these eight menus
๐Ÿ’ก TipsContextual hints for the current tool
โœจ RetargetOne-click shortcut to Retarget Studio โ€” bring any animation onto your avatar
Select ยท Move ยท Rotate ยท ScaleThe gizmo tools (shortcuts Q G R S)
Mesh / BonesToggle what you see: skinned mesh, skeleton, or both
โ†ฉ๏ธ Undo / โ†ช๏ธ RedoCtrl+Z / Ctrl+Y โ€” full history
๐Ÿงฝ ClearReset the current pose
3D โ–พCamera view switcher โ€” 3D perspective or true orthographic Front / Side / Top
Layout + ๐ŸŽจ ThemeSingle / Quad / Vertical viewport layouts; Kinetiq / Maya / Blender themes

Right-side toolbar โ€” camera + toolsโ€‹

Kinetiq Engine right-side vertical toolbar โ€” Box Select, Pan, Zoom, Focus, Fit Screen, Reset View buttons, then a separated Tools group with Trajectory View and Foot Align

Top group โ€” camera and selection:

ButtonShortcutWhat it does
โ–ข Box SelectBDrag a box to select multiple bones at once
โœฅ PanShift + Middle MouseMove the camera view
๐Ÿ” ZoomMouse WheelZoom in / out
โฆฟ FocusFFrame the current selection
โคข Fit ScreenHomeFit the whole model to the viewport
๐Ÿ  Reset ViewNumpad .Reset the camera to its default position

Bottom group โ€” the Tools cluster (new in v1.1):

ButtonWhat it does
๐Ÿ›ค๏ธ TrajectoryDraws the selected bone's motion path, color-coded by smoothness (green = silky, red = jagged). Updates live while you drag the Smooth slider
๐Ÿ‘ฃ Foot AlignDrops the avatar so its feet rest exactly on the grid โ€” one click, no root fiddling

Bottom toolbar โ€” transport + timelineโ€‹

Kinetiq Engine bottom toolbar โ€” transport controls (first frame, play, next frame, stop), frame and time readouts, REC and SOFT toggles, interpolation mode, Add Key, timeline zoom controls, keyframe Copy/Paste, select ALL, Loop toggle with Set Start and Set End, total frames, FPS, and playback speed controls above the timeline ruler
Refreshed in v1.3

The bottom toolbar was regrouped in v1.3 (Transport ยท Modes ยท Keyframe ยท Region ยท View ยท Settings) and gained the Region tools (Move ยท Trim ยท Cut ยท Clear). The screenshot above predates that regroup โ€” an updated capture is on the way; the table below is current.

Left to right:

ControlWhat it does
โฎ โ–ถ โญ โนFirst frame (Home), Play/Pause (Space), next frame, Stop & reset to 0 (Shift+Space)
FRAME / TIMEWhere the playhead sits โ€” frame number and seconds
โ— RECAuto-key mode (R): release a gizmo and a keyframe is recorded automatically โ€” pose โ†’ release โ†’ keyed
ใ€ฐ SOFTSoft Edit: while REC is on, a gizmo release blends the edit into neighboring frames instead of keying one frame โ€” fix a bad stretch without going frame-by-frame
Linear โ–พInterpolation mode for keys (Linear / Step / Bezier / Squad)
+ KeyAdd a pose keyframe at the playhead (K or F)
๐Ÿ” + โˆ’ โคข 100%Timeline zoom in / out (Ctrl + / Ctrl โˆ’), reset (Ctrl+0)
COPY / PASTECopy and paste keyframes (Ctrl+C / Ctrl+V). Contextual since v1.3 โ€” with a Region marked they copy/paste the whole stretch, and a violet paste-ghost shows where it lands
โœฅ ALLSelect all keyframes (Ctrl+A) โ€” becomes DESELECT when something is selected. Ctrl+A then Delete clears the lot
Move ยท Trim ยท Cut ยท Clear (Region group โ€” new in v1.3)Act on the marked Region right on the timeline โ€” slide it (Move), keep only it (Trim), ripple-delete it (Cut), or wipe it (Clear). See the Timeline guide
LOOP + Set Start / Set EndLoop playback and define the Region โ€” the frame range the Region tools, Range, Smooth, and Loop Fixer all target
TOTAL FRAMES / FPS / 1.0xClip length, frame rate, and playback speed

Keyboard Shortcutsโ€‹

ShortcutAction
GMove (Translate)
RRotate
SScale
KAdd Keyframe
SpacePlay/Pause
Ctrl+ZUndo
Ctrl+YRedo
Ctrl+IImport File
Ctrl+Shift+IKinetiq Import (Retarget)
Ctrl+LOpen Library
Ctrl+MMirror Animation
Ctrl+Shift+LLoop Fixer
Ctrl+GToggle Onion Skinning
F1Help
EscapeCancel Transform

Tools & Featuresโ€‹

IK (Inverse Kinematics)โ€‹

Drag limbs and entire chains follow automatically.

To create an IK chain:

  1. Load an avatar (File โ†’ Add Avatar or File โ†’ Import File)
  2. Select a hand/foot bone
  3. Run Rig โ†’ Create IK Chain
  4. Drag the magenta IK target to pose

Onion Skinningโ€‹

Visualize motion arcs with ghost frames:

  • Cyan ghosts - Past frames
  • Magenta ghosts - Future frames

How to use:

  • Toggle via Ctrl+G or the ๐Ÿ‘ป button in the Timeline toolbar.
  • Right-click the ๐Ÿ‘ป button to cycle the ghost count (1โ€“5).
  • Automatically hides during playback for performance.

Foot Lockingโ€‹

Prevent sliding artifacts during locomotion:

  • Red circles - Locked feet (grounded)
  • Green circles - Unlocked feet

Center of Mass + Support Polygonโ€‹

Center of Mass (CoM) visualization with the Support Polygon ground projection helps diagnose balance issues. The Balance Pill HUD overlay shows green/yellow/red status at a glance โ€” green means CoM is over the support polygon (stable), red means the avatar is falling. Professional-grade balance feedback in the browser.

Quaternion Interpolation Modesโ€‹

Four interpolation modes available per quaternion track:

  • Linear โ€” fastest, default for most motion (uses NLERP under the hood)
  • Step โ€” instant snap, no interpolation between keyframes (for stop-motion / mechanical poses)
  • Bezier โ€” custom tangent curves for animator-controlled easing
  • Squad โ€” Spherical Quadrangle Interpolation, the gold standard for smooth tumbling rotations

Position tracks always interpolate linearly (vector lerp).

Mirror Animation v2 (free for all tiers)โ€‹

Mirror left โ†” right with clipData mutation that survives playback. Three modes:

  • L โ†’ R โ€” left side dictates, right copies mirrored
  • R โ†’ L โ€” right dictates
  • SWAP โ€” classic mirror, both sides swap

Features: live scrub on strength slider (drag and watch the avatar transition in real time), projetor direcional viewport viz (YZ plane + L/R floor tints + direction arrows), bone-pair highlight (hover a row in the Detection card โ†’ spheres pulse on the bones), bone-pair detection covering every major naming convention โ€” including Second Life Bento center bones (fixed in v1.1, so Mirror now works on every rig). Apply is undo-able with Ctrl+Z.

Shortcut: Ctrl+M.

Loop Fixer v2โ€‹

Eliminate the "pop" at the loop seam. Two modes:

  • Snap โ€” frame N becomes identical to frame 0 (hard cut, perfect loop)
  • Blend โ€” smoothstep ramp the last N frames toward frame 0 (soft transition)

Sample-on-demand โ€” does NOT require pre-existing keyframes at frame 0 or frame N. Live preview, undo-able apply, polished modal UI.

Shortcut: Ctrl+Shift+L.

Smooth (new in v1.1)โ€‹

One slider melts mocap jitter and softens arcs while keeping the performance. Whole clip or Region, all bones or selected only, stackable, undo-able. Pairs beautifully with Trajectory View โ€” watch the motion path turn green as you drag.

Polish โ†’ Smooth.

Trajectory View (new in v1.1)โ€‹

Toggle from the right-side toolbar. Draws the selected bone's world-space motion path, color-coded by smoothness: green = silky, red = jagged. Updates live during Smooth preview.

Foot Align (new in v1.1)โ€‹

The ๐Ÿ‘ฃ button in the right-side toolbar drops the avatar so its lowest foot rests exactly on the grid. One click โ€” no manual root adjustment.

Import Formatsโ€‹

FormatExtensionDescription
GLB/GLTF.glb, .gltfStandard web 3D format
FBX.fbxAutodesk interchange format
BVH.bvhMotion capture data

Export Formatsโ€‹

FormatTarget PlatformTierStatus
GLB / glTF 2.0Unity, Unreal, Roblox, Web, AR/VRStarter+โœ… Live
BVHSecond Life Bento, MotionBuilder, MayaStarter+โœ… Live
.anim (Second Life)Linden Lab in-world uploadStarter+โœ… Live
FBXMaya, Blender, MotionBuilder, Unity, UnrealStarter+โœ… Live
Free tier

Free Style users can edit and preview in the browser but cannot export any format. Upgrade to Starter ($4.99/mo) to unlock export.

FBX Export

FBX export is live โ€” binary FBX 7.4, generated 100% client-side (no uploads), with per-DCC axis/unit presets for Blender, Maya, Unity, Unreal, and Three.js so files import directly with no re-orienting. Includes the animation clip, optional embedded textures, and FPS control. See the Export guide.

Kinetiq Visionโ€‹

AI-powered motion capture from webcam or video files:

  1. Record or upload video
  2. AI extracts pose data
  3. Apply to 3D skeleton

Access via the Capture menu:

  • Capture โ†’ Vision (Webcam)
  • Capture โ†’ Video Mocap

Tips for Best Resultsโ€‹

  1. Start with the right avatar - Match your target platform from the beginning
  2. Use IK for limbs - Faster posing than manual bone rotation
  3. Check foot contact - Enable foot locking for locomotion
  4. Preview at target FPS - Match your game engine's frame rate
  5. Test loops early - Use Loop Fixer before final export

Try the editor: app.thirdrez.com/kinetiq