Kinetiq Editor Guide
The Kinetiq Editor is a professional browser-based animation environment that requires no installation. Access it at app.thirdrez.com/kinetiq.
This page is a high-level walkthrough of the Kinetiq Editor surface. Deep-dive pages for individual features (Mirror Animation, Loop Fixer, Quality Score, Foot Locking, Vision Capture, Retarget Studio, Rig Studio, etc.) are being added as we expand the documentation. See the sidebar โก Kinetiq Engine section for the full list, or check What's New for recent feature releases.
For questions or specific feature requests, join our Discord or watch our YouTube channel for video walkthroughs.
Feature Overviewโ
Real-time 3D Previewโ
- 60 FPS viewport rendering via WebGL
- Multiple camera views โ 3D perspective plus true orthographic Front / Side / Top (grid-aligned 90ยฐ, Blender-numpad feel)
- Configurable grid styles and themes
Avatar Supportโ
Multi-platform avatar loading via File โ Add Avatar:
- Second Life Bento (159 bones, full facial + wings + tail)
- Second Life Classic (26 bones, legacy)
- Unity Humanoid (54 bones, Mecanim)
- UE5 Mannequin (67 bones โ Manny / Quinn)
- VRM (0.0 + 1.0, VTuber pipeline)
- Ready Player Me (cross-metaverse standard)
- Reallusion CC4 (Character Creator 4 / iClone)
- Roblox R15 (15 bones) / R6 (6 bones)
- Mixamo (auto-detect via
mixamorigprefix) - Move AI (markerless mocap ingest)
- Rokoko (Smartsuit / Smartgloves)
- SMPL (research / ML pipelines)
- Custom rigs via Rig Studio
See Platform Support for the full breakdown.
Timeline & Keyframesโ
- Frame scrubbing and keyframe visualization
- Loop markers and frame range selection
- Multi-select keyframes (Shift+Click)
- Copy/Paste keyframes (Ctrl+C / Ctrl+V)
Transform Toolsโ
- Select (Q) - Select bones in viewport
- Move (G) - Translate selected bone
- Rotate (R) - Rotate selected bone
- Scale (S) - Scale selected bone
Know your toolbarsโ
The editor surface has three toolbars. Here's every button and what it does.
Top toolbar โ menus + scene toolsโ
Left to right:
| Control | What it does |
|---|---|
| THIRDREZ / Kinetiq Engine v1.4 | The logo โ also your version check |
| File ยท Edit ยท Capture ยท Rig ยท Polish ยท Physics ยท Export ยท Help | Every workflow lives in these eight menus |
| ๐ก Tips | Contextual hints for the current tool |
| โจ Retarget | One-click shortcut to Retarget Studio โ bring any animation onto your avatar |
| Select ยท Move ยท Rotate ยท Scale | The gizmo tools (shortcuts Q G R S) |
| Mesh / Bones | Toggle what you see: skinned mesh, skeleton, or both |
| โฉ๏ธ Undo / โช๏ธ Redo | Ctrl+Z / Ctrl+Y โ full history |
| ๐งฝ Clear | Reset the current pose |
| 3D โพ | Camera view switcher โ 3D perspective or true orthographic Front / Side / Top |
| Layout + ๐จ Theme | Single / Quad / Vertical viewport layouts; Kinetiq / Maya / Blender themes |
Right-side toolbar โ camera + toolsโ
Top group โ camera and selection:
| Button | Shortcut | What it does |
|---|---|---|
| โข Box Select | B | Drag a box to select multiple bones at once |
| โฅ Pan | Shift + Middle Mouse | Move the camera view |
| ๐ Zoom | Mouse Wheel | Zoom in / out |
| โฆฟ Focus | F | Frame the current selection |
| โคข Fit Screen | Home | Fit the whole model to the viewport |
| ๐ Reset View | Numpad . | Reset the camera to its default position |
Bottom group โ the Tools cluster (new in v1.1):
| Button | What it does |
|---|---|
| ๐ค๏ธ Trajectory | Draws the selected bone's motion path, color-coded by smoothness (green = silky, red = jagged). Updates live while you drag the Smooth slider |
| ๐ฃ Foot Align | Drops the avatar so its feet rest exactly on the grid โ one click, no root fiddling |
Bottom toolbar โ transport + timelineโ
The bottom toolbar was regrouped in v1.3 (Transport ยท Modes ยท Keyframe ยท Region ยท View ยท Settings) and gained the Region tools (Move ยท Trim ยท Cut ยท Clear). The screenshot above predates that regroup โ an updated capture is on the way; the table below is current.
Left to right:
| Control | What it does |
|---|---|
| โฎ โถ โญ โน | First frame (Home), Play/Pause (Space), next frame, Stop & reset to 0 (Shift+Space) |
| FRAME / TIME | Where the playhead sits โ frame number and seconds |
| โ REC | Auto-key mode (R): release a gizmo and a keyframe is recorded automatically โ pose โ release โ keyed |
| ใฐ SOFT | Soft Edit: while REC is on, a gizmo release blends the edit into neighboring frames instead of keying one frame โ fix a bad stretch without going frame-by-frame |
| Linear โพ | Interpolation mode for keys (Linear / Step / Bezier / Squad) |
| + Key | Add a pose keyframe at the playhead (K or F) |
| ๐ + โ โคข 100% | Timeline zoom in / out (Ctrl + / Ctrl โ), reset (Ctrl+0) |
| COPY / PASTE | Copy and paste keyframes (Ctrl+C / Ctrl+V). Contextual since v1.3 โ with a Region marked they copy/paste the whole stretch, and a violet paste-ghost shows where it lands |
| โฅ ALL | Select all keyframes (Ctrl+A) โ becomes DESELECT when something is selected. Ctrl+A then Delete clears the lot |
| Move ยท Trim ยท Cut ยท Clear (Region group โ new in v1.3) | Act on the marked Region right on the timeline โ slide it (Move), keep only it (Trim), ripple-delete it (Cut), or wipe it (Clear). See the Timeline guide |
| LOOP + Set Start / Set End | Loop playback and define the Region โ the frame range the Region tools, Range, Smooth, and Loop Fixer all target |
| TOTAL FRAMES / FPS / 1.0x | Clip length, frame rate, and playback speed |
Keyboard Shortcutsโ
| Shortcut | Action |
|---|---|
G | Move (Translate) |
R | Rotate |
S | Scale |
K | Add Keyframe |
Space | Play/Pause |
Ctrl+Z | Undo |
Ctrl+Y | Redo |
Ctrl+I | Import File |
Ctrl+Shift+I | Kinetiq Import (Retarget) |
Ctrl+L | Open Library |
Ctrl+M | Mirror Animation |
Ctrl+Shift+L | Loop Fixer |
Ctrl+G | Toggle Onion Skinning |
F1 | Help |
Escape | Cancel Transform |
Tools & Featuresโ
IK (Inverse Kinematics)โ
Drag limbs and entire chains follow automatically.
To create an IK chain:
- Load an avatar (File โ Add Avatar or File โ Import File)
- Select a hand/foot bone
- Run Rig โ Create IK Chain
- Drag the magenta IK target to pose
Onion Skinningโ
Visualize motion arcs with ghost frames:
- Cyan ghosts - Past frames
- Magenta ghosts - Future frames
How to use:
- Toggle via Ctrl+G or the ๐ป button in the Timeline toolbar.
- Right-click the ๐ป button to cycle the ghost count (1โ5).
- Automatically hides during playback for performance.
Foot Lockingโ
Prevent sliding artifacts during locomotion:
- Red circles - Locked feet (grounded)
- Green circles - Unlocked feet
Center of Mass + Support Polygonโ
Center of Mass (CoM) visualization with the Support Polygon ground projection helps diagnose balance issues. The Balance Pill HUD overlay shows green/yellow/red status at a glance โ green means CoM is over the support polygon (stable), red means the avatar is falling. Professional-grade balance feedback in the browser.
Quaternion Interpolation Modesโ
Four interpolation modes available per quaternion track:
- Linear โ fastest, default for most motion (uses NLERP under the hood)
- Step โ instant snap, no interpolation between keyframes (for stop-motion / mechanical poses)
- Bezier โ custom tangent curves for animator-controlled easing
- Squad โ Spherical Quadrangle Interpolation, the gold standard for smooth tumbling rotations
Position tracks always interpolate linearly (vector lerp).
Mirror Animation v2 (free for all tiers)โ
Mirror left โ right with clipData mutation that survives playback. Three modes:
- L โ R โ left side dictates, right copies mirrored
- R โ L โ right dictates
- SWAP โ classic mirror, both sides swap
Features: live scrub on strength slider (drag and watch the avatar transition in real time), projetor direcional viewport viz (YZ plane + L/R floor tints + direction arrows), bone-pair highlight (hover a row in the Detection card โ spheres pulse on the bones), bone-pair detection covering every major naming convention โ including Second Life Bento center bones (fixed in v1.1, so Mirror now works on every rig). Apply is undo-able with Ctrl+Z.
Shortcut: Ctrl+M.
Loop Fixer v2โ
Eliminate the "pop" at the loop seam. Two modes:
- Snap โ frame N becomes identical to frame 0 (hard cut, perfect loop)
- Blend โ smoothstep ramp the last N frames toward frame 0 (soft transition)
Sample-on-demand โ does NOT require pre-existing keyframes at frame 0 or frame N. Live preview, undo-able apply, polished modal UI.
Shortcut: Ctrl+Shift+L.
Smooth (new in v1.1)โ
One slider melts mocap jitter and softens arcs while keeping the performance. Whole clip or Region, all bones or selected only, stackable, undo-able. Pairs beautifully with Trajectory View โ watch the motion path turn green as you drag.
Polish โ Smooth.
Trajectory View (new in v1.1)โ
Toggle from the right-side toolbar. Draws the selected bone's world-space motion path, color-coded by smoothness: green = silky, red = jagged. Updates live during Smooth preview.
Foot Align (new in v1.1)โ
The ๐ฃ button in the right-side toolbar drops the avatar so its lowest foot rests exactly on the grid. One click โ no manual root adjustment.
Import Formatsโ
| Format | Extension | Description |
|---|---|---|
| GLB/GLTF | .glb, .gltf | Standard web 3D format |
| FBX | .fbx | Autodesk interchange format |
| BVH | .bvh | Motion capture data |
Export Formatsโ
| Format | Target Platform | Tier | Status |
|---|---|---|---|
| GLB / glTF 2.0 | Unity, Unreal, Roblox, Web, AR/VR | Starter+ | โ Live |
| BVH | Second Life Bento, MotionBuilder, Maya | Starter+ | โ Live |
.anim (Second Life) | Linden Lab in-world upload | Starter+ | โ Live |
| FBX | Maya, Blender, MotionBuilder, Unity, Unreal | Starter+ | โ Live |
Free Style users can edit and preview in the browser but cannot export any format. Upgrade to Starter ($4.99/mo) to unlock export.
FBX export is live โ binary FBX 7.4, generated 100% client-side (no uploads), with per-DCC axis/unit presets for Blender, Maya, Unity, Unreal, and Three.js so files import directly with no re-orienting. Includes the animation clip, optional embedded textures, and FPS control. See the Export guide.
Kinetiq Visionโ
AI-powered motion capture from webcam or video files:
- Record or upload video
- AI extracts pose data
- Apply to 3D skeleton
Access via the Capture menu:
- Capture โ Vision (Webcam)
- Capture โ Video Mocap
Tips for Best Resultsโ
- Start with the right avatar - Match your target platform from the beginning
- Use IK for limbs - Faster posing than manual bone rotation
- Check foot contact - Enable foot locking for locomotion
- Preview at target FPS - Match your game engine's frame rate
- Test loops early - Use Loop Fixer before final export
Try the editor: app.thirdrez.com/kinetiq


