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Licensing Guide

Last Updated: December 26, 2025


Quick Referenceโ€‹

Need to know if you can use an animation for your project? Here's the quick answer:

Your PlanPersonal UseCommercial GamesClient WorkResale as Asset
Free Styleโœ… YesโŒ NoโŒ NoโŒ No
Starterโœ… Yesโœ… Yesโœ… YesโŒ No
Builder Proโœ… Yesโœ… Yesโœ… YesโŒ No
Freedom Tierโœ… Yesโœ… Yesโœ… YesโŒ No
Simple Rule

If you're making money โ†’ You need Starter or higher.
Reselling raw animation files โ†’ Never allowed on any plan.


1. License Typesโ€‹

1.1 Personal License (Free Style)โ€‹

The Free Style plan grants a Personal License for:

What You CAN Do:

โœ“ Use in personal, non-commercial projects
โœ“ Learn and practice animation
โœ“ Create portfolio pieces (non-monetized)
โœ“ School/university projects
โœ“ Hobby game development (not for sale)
โœ“ Streaming for fun (no monetization)

What You CANNOT Do:

โœ— Sell games or applications using the animations
โœ— Use in paid client work
โœ— Monetize YouTube/Twitch with animations
โœ— Include in products for sale
โœ— Use in commercial advertising
โœ— Redistribute or share files

1.2 Standard Commercial License (Starter, Builder Pro)โ€‹

Paid plans grant a Standard Commercial License:

What You CAN Do:

โœ“ Everything in Personal License, plus:
โœ“ Commercial video games (indie or AAA)
โœ“ Films and video productions
โœ“ Advertisements and commercials
โœ“ Virtual world content (Second Life, VRChat)
โœ“ NFTs and digital collectibles
โœ“ Client work and freelance projects
โœ“ Monetized streaming content
โœ“ Mobile apps and software
โœ“ AR/VR experiences
โœ“ Modify, retarget, and edit freely

What You CANNOT Do:

โœ— Resell animations as standalone files
โœ— Include in asset packs for distribution
โœ— Use in products that compete with Thirdrez
โœ— Remove or modify MotionPrint watermarks
โœ— Sublicense to third parties
โœ— Claim original authorship

1.3 Extended License (Freedom Tier)โ€‹

Freedom Tier includes everything above plus:

Additional Rights:

โœ“ Access to re-training models (LoRA weights)
โœ“ NSFW/Adult content catalog
โœ“ Priority support and features
โœ“ Higher download limits

Still NOT Allowed:

โœ— Resale of raw animation files
โœ— Creating competing AI training datasets
โœ— Redistribution of LoRA weights

2. Use Cases Explainedโ€‹

2.1 Video Gamesโ€‹

ScenarioFreeStarter+
Free game (no monetization)โœ…โœ…
Game with adsโŒโœ…
Paid game ($0.99+)โŒโœ…
Free-to-play with IAPโŒโœ…
Steam/Epic releaseโŒโœ…
Mobile gameโŒโœ…

Important: One license covers unlimited copies sold. You don't pay per-unit royalties.

2.2 Virtual Worldsโ€‹

PlatformFreeStarter+
Second Life (personal use)โœ…โœ…
Second Life (selling items)โŒโœ…
VRChat avatars/worldsโœ…โœ…
VRChat (monetized creators)โŒโœ…
Roblox gamesโŒโœ…
OpenSimโœ…โœ…

2.3 Video Productionโ€‹

Project TypeFreeStarter+
Personal YouTube (no ads)โœ…โœ…
Monetized YouTubeโŒโœ…
Twitch streaming (no sub/donations)โœ…โœ…
Monetized TwitchโŒโœ…
Short films (festival)โœ…โœ…
Commercial filmsโŒโœ…
AdvertisementsโŒโœ…
Music videosโŒโœ…

2.4 Client Workโ€‹

ScenarioFreeStarter+
Pro bono/charityโœ…โœ…
Paid client projectโŒโœ…
Freelance workโŒโœ…
Agency workโŒโœ…
In-house corporateโŒโœ…
Client Delivery

When delivering to clients, you transfer usage rights (not ownership). Your client can use the final product but cannot extract and reuse the raw animation files.

2.5 NFTs & Digital Collectiblesโ€‹

Use CaseFreeStarter+
Personal NFT collectionโœ…โœ…
Selling NFTsโŒโœ…
NFT project with animationsโŒโœ…
Metaverse wearablesโŒโœ…

NFT Limitations:

  • You can sell NFTs featuring your End Product
  • Buyers get ownership of the NFT, not the underlying animation license
  • You cannot sell the raw animation file as an NFT

3. Modification Rightsโ€‹

3.1 What Counts as Modification?โ€‹

ActionPermitted?
Retargeting to different rigโœ… Yes
Speed/timing adjustmentsโœ… Yes
Mirroring/flippingโœ… Yes
Blending multiple animationsโœ… Yes
Adding/removing keyframesโœ… Yes
Converting formats (BVHโ†’FBX)โœ… Yes
Applying to your characterโœ… Yes
IK/FK adjustmentsโœ… Yes

3.2 Derivative Worksโ€‹

When you modify an animation, you create a "Derivative Work":

  • You own your modifications
  • The underlying animation remains licensed (not owned)
  • Derivative Works follow the same license restrictions
  • You can register Derivative Works with MotionPrint

4. MotionPrint & Licensingโ€‹

4.1 What MotionPrint Doesโ€‹

MotionPrint provides:

  • Proof of when you obtained/created an animation
  • Verification that a file hasn't been tampered with
  • Chain of provenance for your work

4.2 What MotionPrint Doesn't Doโ€‹

MotionPrint does NOT:

  • Grant additional licensing rights
  • Override original animation licenses
  • Prove copyright ownership (only possession)
  • Allow you to claim others' work

4.3 Watermark Integrityโ€‹

Do Not Remove Watermarks

Removing or modifying MotionPrint watermarks violates the license and may result in account termination.


5. Kinetiq Engine Outputsโ€‹

5.1 Ownership of Generated Contentโ€‹

When you create animations with Kinetiq Engine:

ComponentOwnership
Your prompt/inputYou
Generated animationYou (subject to license)
AI model/technologyThirdrez
Base training dataThirdrez

5.2 Commercial Use of Generated Contentโ€‹

Your PlanCan You Sell?
Free StyleโŒ No
Starterโœ… Yes
Builder Proโœ… Yes
Freedom Tierโœ… Yes

5.3 AI Model Rightsโ€‹

You may NOT:

  • Extract or reverse-engineer AI models
  • Use outputs to train competing models
  • Claim proprietary rights over the AI technology

6. Multi-User & Teamsโ€‹

6.1 Individual Subscriptionsโ€‹

Each subscription is for one person:

  • One login per account
  • Downloads count toward individual limits
  • Sharing credentials violates terms

6.2 Team Usageโ€‹

For teams, each member needs their own subscription:

Team SizeRecommended
SoloAny plan
2-5 peopleIndividual plans per person
5-20 peopleContact for team pricing
20+ peopleEnterprise agreement

6.3 Client Transfersโ€‹

When delivering to clients:

  1. Create the End Product yourself
  2. Deliver the finished product (not raw files)
  3. Client can use the product commercially
  4. Client cannot extract/reuse raw animations

7. Attributionโ€‹

7.1 Required?โ€‹

Attribution is appreciated but not required for:

  • Standard Commercial License
  • Extended License

7.2 Suggested Formatโ€‹

If you want to credit us:

Animations by Thirdrez (thirdrez.com)

or

Motion powered by Kinetiq Engineโ„ข

7.3 Where to Creditโ€‹

  • Game credits screen
  • Video description
  • Project documentation
  • README files

8. License Comparison Tableโ€‹

FeatureFree StyleStarterBuilder ProFreedom
Price (Monthly)$0$4.99/mo$19.99/mo$49.99/mo
Price (Yearly)$0$49.99/yr$199.99/yr$499.99/yr
Personal Useโœ…โœ…โœ…โœ…
Commercial UseโŒโœ…โœ…โœ…
Client WorkโŒโœ…โœ…โœ…
Unlimited Projectsโœ…โœ…โœ…โœ…
Modify/Retargetโœ…โœ…โœ…โœ…
NFT CreationโŒโœ…โœ…โœ…
Resale as AssetโŒโŒโŒโŒ
LoRA AccessโŒโŒโŒโœ…
NSFW ContentโŒโŒโŒโœ…

9. Frequently Asked Questionsโ€‹

Can I use animations in multiple projects?โ€‹

Yes. One download can be used in unlimited projects (within license scope).

Do I need to credit Thirdrez?โ€‹

No. Attribution is appreciated but not required for paid plans.

Can I modify animations?โ€‹

Yes. You can modify, retarget, blend, and edit freely.

Can I sell my game on Steam?โ€‹

Yes. With Starter or higher, you can sell games anywhere.

Can I use animations in a YouTube video?โ€‹

Yes. For monetized videos, you need Starter or higher.

What if I cancel my subscription?โ€‹

Files you downloaded remain licensed. You can use them per the license terms at the time of download.

Can my animator colleague use my files?โ€‹

No. Each person needs their own license. You can share End Products, not raw files.

Can I use animations in adult content?โ€‹

Yes, but only with Freedom Tier and only from the NSFW catalog.


10. Getting Helpโ€‹

License Questionsโ€‹

Email: [email protected]

Enterprise Licensingโ€‹

For custom licensing, bulk pricing, or enterprise agreements:

Email: [email protected]

Email: [email protected]