Export to Second Life
Press Export .anim (the gold button) and a small panel opens. Every field, in human words:
| Field | What it really means |
|---|---|
| File name | What the .anim will be called in your inventory |
| Priority | The bouncer. When two animations want the same body part, the higher priority wins. Face HUDs usually run at 2–4, so the default 5 keeps your expression on top. Lower it on purpose to blend under other anims |
| Fade in / Fade out | Seconds of soft start and soft end, so the face doesn't snap on/off |
| Full face takeover | ON = your expression controls the whole face — predictable, recommended. OFF = only the parts you changed, so it can layer with other face animations |
Sequences export as one seamless loop — the last face blends back into the first.
SL caps animation uploads at 240 KB and 59 seconds. The studio's live meter enforces both before you ever hit upload — if it's green, your file fits.
Uploading in your viewer
- In Second Life (or Firestorm): Build ▸ Upload ▸ Animation…
- Choose your exported
.animfile. - Upload (fees depend on your Second Life plan), then play it from your inventory — or drop it into any HUD, prim or scripted object that plays animations.
Troubleshooting
I played the .anim but my face didn't move
Almost always another animation is winning:
- Stop your face HUD's moods/AO for a moment and play yours again.
- Or re-export with a higher Priority.
- Stuck face? Right-click your avatar ▸ Appearance ▸ Reset skeleton & animations.
The expression looks weaker/stronger in-world than in the preview
Every head's shape reads expressions slightly differently. Re-export with the Strength dial adjusted — the studio takes seconds to iterate.
The tongue doesn't show
The mouth has to be open for the tongue to be visible (in the preview and in-world). Combine Jaw Open with the Tongue sliders. Note: Bento Alive animates the standard tongue bones — heads with custom tongue add-ons may also have their own show/hide options.
Animations keep playing after I detach things
Bento face bones don't auto-reset in SL when an animation stops. Play a neutral expression (export one from the studio's Reset face!), or use Appearance ▸ Reset skeleton & animations.
Selling what you make
The .anim files you export are yours. The file contains only standard Linden Lab skeleton animation data — no third-party mesh, no textures — so you can build face packs, sell them in your store or on the Marketplace, and grow the face culture of the grid. See the Licensing Guide and the Avatar & Mesh Disclaimer.