Pose Library
Save the poses you keep coming back to. Browse animations you already own. Drop them into your work in one click.
Tier: Free for browsing your own library; saving requires Starter+ Menu:
File → Library(orCtrl + L)
What it does
Animation work is repetitive. The same idle pose, the same handshake setup, the same combat ready stance — animators build them dozens of times across projects. Pose Library is the home for "I already nailed this once, let me reuse it."
Two flows under the same roof:
1. Personal pose presets
Save any single-frame pose from your active timeline as a named preset with an auto-generated thumbnail. Recall it later in any project.
2. Animation library (downloads from marketplace + your dashboard)
Browse the animations you've downloaded (free or paid) directly in the editor. Click an animation thumbnail and it lands in your timeline grid, ready to play, polish, or export.
The Library connects directly to your dashboard at app.thirdrez.com/dashboard — same source of truth, two surfaces.
Saving a pose preset
- Scrub the timeline to the frame you want to save.
- Pose the avatar (or load a clip and pause at the right frame).
File → Library(orCtrl + L).- Click + Save Current Pose.
- Name the pose. The system captures:
- Every bone's local quaternion at the current frame.
- The avatar's root position and rotation.
- A 256x256 thumbnail of the viewport.
- The preset appears in your library grid, immediately reusable.
Presets are stored per-account, accessible across devices when signed in. Free tier can browse but not save — saving requires Starter+ ($4.99/mo).
Browsing animations from your dashboard
The Library modal pulls animations you have access to:
- Animations you downloaded from the marketplace (whether free or paid).
- Animations included in your tier (per the pricing tiers — Starter gets 15 downloads/month, Builder Pro 50, Freedom unlimited).
- Animations you uploaded (Creator marketplace, when that ships).
The grid shows thumbnails, names, source rig type, frame count, duration. Click any thumbnail to preview it (the Library renders a small loop). Click Apply to install it on the active avatar.
Clicking apply triggers the same install path as File → Import for a GLB / BVH file — the animation goes into the timeline, ready for editing.
Pose application — three modes
When you click a saved pose preset:
Apply to current frame
Sets the avatar's bones to the saved pose at the current timeline frame. Creates keyframes if needed. Useful for "I want my character in this pose at frame 47" — scrub to 47, click the preset.
Replace entire timeline
Wipes the current animation and replaces it with the saved pose held across all frames. Useful for starting fresh from a known good pose.
Insert as keyframe range
Inserts the pose at the current frame and again N frames later (configurable). Useful for "hold this pose for half a second" patterns common in animation principles.
The default mode is Apply to current frame — the most common use case.
Workflow — building a personal library
The library becomes valuable as it accumulates. After a few weeks of use:
- Standing idle base pose — saved.
- T-pose for export reference — saved.
- Mid-walk contact pose — saved.
- Combat ready (sword down) — saved.
- Combat ready (sword up) — saved.
- Cinematic landing pose — saved.
- Sitting pose, knees together — saved.
- Sitting pose, legs crossed — saved.
Once 10-20 poses are in, starting a new animation rarely starts from scratch — you scrub to the right pose preset, apply, and start your transitions from there. Production speed jumps significantly.
Workflow — using marketplace downloads
- Browse thirdrez.com/marketplace and download animations.
- They appear automatically in your dashboard at
app.thirdrez.com/dashboard. - In the editor,
File → Library. Your downloads are listed. - Click an animation. Preview plays in the modal.
- Click Apply. The animation lands in the timeline.
- Edit, polish (Mirror, Loop Fixer, Foot Locking), and export.
This is the marketplace-to-editor flow that makes the Thirdrez ecosystem feel cohesive — purchase or download once, instantly available across editor sessions.
Edge cases
Pose saved on one rig, applied to another
Pose presets are stored as bone-name → quaternion mappings. If the target avatar's bone names match (or have an equivalent via the auto-detect mappings used by Retarget), the pose applies cleanly. If bone names don't match, the affected bones stay at their rest pose. For cross-rig pose transfer, use Retarget Studio instead.
Library shows no animations even though you have downloads
Check that you're signed in (top-right corner of editor). The Library reads your dashboard via authenticated API; if your session expired, the panel shows empty until you sign back in.
Thumbnail not generating
Auto-thumbnail captures from the active viewport at the moment of saving. If the viewport is in an unusual state (camera deep behind the avatar, model mid-load), the thumbnail may be a black or partial image. Re-position camera, save again.
Adding to library while offline
Save operations require connection. Browsing cached poses works offline; saving new ones queues until reconnect.
Related
- Editor Guide — overview of all editor features including Library
- Retarget Studio — for moving animations across different rig types
- Marketplace — browse animations to add to your library
- Dashboard — the source of truth for your downloads, mirrored in Library