Skip to main content

Product Roadmap

What we've shipped, what we're building, and what's queued. Updated as features land. Last updated: June 11, 2026 — Kinetiq Engine v1.1 "Refine & Precision" shipped (see What's New).

Living document

This roadmap reflects our current development priorities. Features may be reprioritized based on community feedback and technical considerations.


Legend

StatusMeaning
LiveAvailable now in production
🔵 BETAAvailable but may have rough edges
🟡 In TrainingBackend training underway; UI placeholder visible
🟠 Coming SoonConfirmed for development; specific quarter target
ExploringUnder consideration, not committed

Kinetiq Engine

✅ Live (production today)

Editor surface

FeatureDescription
Avatar LoadingGLB / FBX (avatar import) / BVH with automatic rig detection
3D Viewport60 FPS WebGL rendering; 3D perspective + true orthographic Front / Side / Top (90° grid-aligned, v1.1)
Camera toolsFocus / Fit Screen / Reset View on the right-side toolbar (fixed in v1.1)
Trajectory ViewWorld-space motion path of the selected bone, color-coded by smoothness (v1.1)
Foot AlignOne-click "feet on the grid" from the right-side toolbar (v1.1)
Bone SelectionClick-to-select with hierarchy highlighting
Transform ToolsMove (G), Rotate (R), Scale (S) with gizmos
Undo / RedoFull history with Ctrl+Z / Ctrl+Y
Grid CustomizationMultiple presets (Standard / Dense / Precise / Minimal / Technical)
Theme SelectorKinetiq / Maya / Blender / Custom themes
Multi-layout ViewportsSingle / Quad / Vertical split
TimelineFrame scrubbing, keyframe visualization, multi-select, copy/paste
Onion SkinningCyan past frames + magenta future frames; toggle with Ctrl+G, right-click 👻 to cycle 1-5 ghosts
Quaternion Interpolation4 modes per track: Linear, Step, Bezier, Squad (SLERP)
Keyboard ShortcutsFull pro-grade shortcut system; press F1 for reference

Workflow tools

FeatureDescriptionTier
Mirror Animation v2clipData mirror with live scrub, projetor direcional, bone-pair highlight; works on every rig incl. SL Bento center bones (v1.1), undo-able ApplyFree for all
Loop Fixer v2Snap / Blend modes, sample-on-demand, live previewBuilder Pro
Smooth (v1.1)One-slider jitter melt, Region-aware, per-bone scope, stackable, undo-ableFree+
Simplify KeyframesReduce dense mocap keys to a clean editable setFree+
Range (v1.1)Set a Region, then Clear / Copy / Paste that stretch (Stretch & Re-bake = v1.2)Free+
Retarget StudioPremium split-screen retargeting with bone mapping; load source clip + target rigBuilder Pro
Rig StudioQuick rigging + auto-rig wizard for custom avatarsBuilder Pro
Pose LibrarySave / load favorite poses; thumbnails grid; pulls from /dashboard user libraryFree+ (paid for save)
Convert MeshIn-editor mesh format conversionFree+

Physics suite (professional-grade, in the browser)

FeatureDescriptionTier
Quality ScoreRing dashboard summarizing animation health — all metrics measured in world space (v1.1)Builder Pro
Foot LockingRebuilt in v1.1 — natural leg bend, live correction rings + per-foot cm readout, Anchor Follow slider, Bake to TimelineBuilder Pro
Jiggle BonesVerlet soft-body physics for hair/skirts/capes + Bake to Timeline (graduated from BETA in v1.1)Builder Pro
Joint Limits ReportPer-bone hyperextension report sortable by frequencyBuilder Pro
Center of Mass + Support PolygonLive CoM computation with Balance Pill HUD (green/yellow/red)Builder Pro
IK RiggingInverse Kinematics for limbs (drag chains follow automatically)Free+

AI Capture

FeatureDescriptionTier
Vision Capture (Webcam)Real-time pose extraction from webcam via mediapipe WASMFree+
Vision Capture (Video)Upload video file → AI mocap → 3D skeleton, baked onto validated rigs (UE5 / SL)Free+

Both modes graduated out of BETA with v1.1 — mocap is functional in production, and the v1.1 Polish toolkit (Smooth, Trajectory View, Foot Locking bake) exists to refine its output.

Roadmap honesty — the "Heavy" model toggle

We built and A/B-tested a higher-accuracy AI model option for Video Mocap. Measured result: identical inference time, no quality gain. We dropped the toggle rather than ship a "Best" button that doesn't deliver. The plumbing stays for a future re-test.

Export

FormatTarget PlatformsTierStatus
FBX (binary 7.4, client-side, per-DCC presets)Blender, Maya, MotionBuilder, Unity, UnrealStarter+✅ Live
GLB / glTF 2.0Unity, Unreal Engine, Roblox, Web, AR/VRStarter+✅ Live
BVHSecond Life Bento, MotionBuilder, MayaStarter+✅ Live
.anim (Second Life)Linden Lab in-world uploadStarter+✅ Live

🟡 In Training

FeatureDescriptionBackend status
Amanda Co-PilotGenerative motion synthesis (prompt-to-animation) integrated as left-slide panel inside the Kinetiq EditorMDM/LoRA model training in-house; UI placeholder live in the editor; closed BETA Q3 2026

See Amanda Co-Pilot for the architecture and timeline.

🟠 Coming Soon (v1.2 candidates)

FeatureDescriptionTarget
Stretch (Region retime)Retime a Region of the clip — slow down or speed up just that stretchv1.2
DynamicsRotation-spring follow-through — physics-flavored overshoot for punchy motion (flagship)v1.2
Finger captureHand tracking for Vision Capture (the "Body + Fingers" mode marked Soon in the modal)v1.2
Re-bake RangeRe-bake a Region after editingv1.2
Inline activity logGlobal popup/toast removal, replaced by inline states + an opt-in activity logv1.2
Rig ConstraintsAdd Constraint workflow polish (Rig menu)Queued
SMPL ImportImport SMPL / NPY / NPZ research mocap formatsQueued
Save ProjectSave full editor state to a .trz file for resuming workQueued
Recent FilesQuick re-open menu for last-edited projectsQueued
Settings panelUser preferences, theme persistence, keybinding customizationQueued

⚪ Exploring

FeatureDescription
Motion BlenderCrossfade / blend two animations with weight curves
Animation LayersNon-destructive layered editing
Collaborative EditingReal-time multi-user sessions
Version HistoryPer-clip version tracking + diff
Custom HotkeysUser-defined shortcut remapping

MotionPrint

Cryptographic provenance protocol for 3D animation assets. See MotionPrint Overview.

✅ Live

FeatureDescription
Watermark EmbeddingCryptographic fingerprints in GLB / glTF / BVH
Public VerificationFree, no-login verification at thirdrez.com/motionprint/verify
Certificate ViewVisual proof of registration (PDF + QR code)
Web InterfaceBrowser-based signing + verification tools
Blender Add-onFree desktop plugin for in-Blender verification
Ed25519 SignaturesCryptographic signing

🟠 Coming Soon

FeatureDescriptionTarget
Batch VerificationVerify multiple files at onceQ2 2026
API AccessProgrammatic verification REST endpointQ2 2026
Unity PluginIn-editor verification2026 H2
Unreal PluginIn-editor verification2026 H2

Marketplace

Browse and download production-ready animations at thirdrez.com/marketplace.

✅ Live

FeatureDescription
Animation BrowseFull curated catalog
Search & FilterBy category, format, target platform
Instant DownloadNo queue, direct download (BVH, GLB, .anim)
Platform FiltersSecond Life, Unity, UE5, Roblox, generic
Reviews SystemUser ratings and reviews

🟠 Coming Soon

FeatureDescriptionTarget
Creator MarketplaceSell your own animations2026 H2
BundlesAnimation packs at discountQ2 2026
WishlistSave items for laterQ2 2026
CollectionsUser-curated listsQ2 2026

Free Tools

Available without account at thirdrez.com.

✅ Live

ToolDescription
ConvertClient-side 3D model converter (FBX, OBJ, DAE, GLTF, 3DS, STL, PLY, BLEND → GLB)
MotionPrint VerifyFree animation provenance verification
Blender Add-onFree desktop MotionPrint integration

🟠 Coming Soon

ToolDescriptionTarget
BVH ViewerOnline preview without downloadQ2 2026
Rig AnalyzerSkeleton compatibility check2026 H2
Format InspectorDeep file analysis (header, bone count, duration)2026 H2

Platform & Infrastructure

✅ Live

FeatureDescription
OAuth LoginGoogle, Discord, GitHub
Stripe PaymentsSecure subscription billing (Free / Starter / Builder Pro / Freedom)
CDN DeliveryGlobal edge caching (Vercel)
Reproducible buildsMonorepo with pinned dependencies for stable, reproducible deployments
Algolia DocSearchFull-text search across doc.thirdrez.com

🟠 Coming Soon

FeatureDescriptionTarget
Public REST APIProgrammatic access to marketplace + animation generationQ3 2026
WebhooksEvent notifications for purchases, generationsQ3 2026
Team AccountsMulti-seat subscriptions for studios2026 H2

⚪ Exploring

FeatureDescription
Enterprise SSOSAML / OIDC integration
Self-Hosted OptionOn-premise deployment for studios
SLA ContractsEnterprise uptime guarantees

Documentation & Learning

✅ Live

ResourceStatus
Kinetiq Engine docsLive for the 1.0 launch (May 2026) — feature-complete
MotionPrint docsComplete
Amanda 2.0 docsComplete (chatbot side; Co-Pilot has dedicated page)
Legal pagesComplete
Research papersTwo whitepapers published on Zenodo

🟡 In Progress

ResourceStatus
Per-feature deep-dive pagesLive for the 1.0 launch; expanding with screenshots and walkthroughs as features evolve
Video tutorialsRecording pipeline being set up; YouTube channel: @Thirdrez
Style LoRAs visionLive as research/vision doc

How to follow along