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Trajectory View

The selected bone's motion path, drawn right in the viewport — color-coded by smoothness. New in v1.1.

Tier: Free for all Toggle: right-side viewport toolbar → 🛤️ (the spline icon)


What it does

Animators have always traced arcs — it's one of the twelve classic principles. A hand that moves along a clean arc reads as alive; a hand that zigzags reads as broken. The problem in 3D: you can't see the arc. You scrub back and forth and try to hold the path in your head.

Trajectory View draws it for you. Select a bone, toggle the spline icon in the right-side toolbar, and the bone's world-space motion path appears as a curve floating in the viewport — the exact line that bone travels over the whole clip.

And the color tells you the quality:

  • Green — silky. The bone moves along smooth, continuous arcs.
  • Yellow/orange — getting rough.
  • Red — jagged. Sudden direction changes, jitter, trembling.

One glance and you know where the problems are — and exactly where along the path they happen.


The live loop with Smooth

This is where it gets fun. Open Polish → Smooth with Trajectory View on:

  1. The path shows its current state — say, mostly red (raw mocap).
  2. Drag the Smooth slider.
  3. The path redraws live — you watch red turn yellow turn green in real time.
  4. Stop dragging exactly when the path looks right. Apply.

No more "apply, scrub, judge, undo, try again." The feedback is instant and visual.


Reading the path

What you seeWhat it meansWhat to do
Smooth green curveClean arcs, healthy motionNothing — ship it
Green with red burstsLocalized jitter (common in mocap hands/head)Mark a Region around the burst, Smooth just that stretch
Uniformly red/noisyRaw capture noise across the takeWhole-clip Smooth pass, Subtle → judge → stack
Sharp corners in the pathDirection snaps — often a keyframe pose changeCheck the keyframes at that point; consider Bezier/Squad interpolation
Path doubles back on itself in a tight knotTrembling in placeSmooth with the bone selected (Selected scope)

Workflow — diagnosing a capture

  1. Load or capture a clip.
  2. Select the bone you're suspicious about (wrist and head show problems first).
  3. Toggle 🛤️ Trajectory View in the right toolbar.
  4. Play the clip once — watch the bone ride its own path.
  5. Red sections? Note where they are, open Smooth, and watch them turn green.
  6. Toggle off when done (it's a view tool — it never changes your animation).

Good to know

  • It's read-only. Trajectory View never modifies the clip — it's pure visualization. Toggle freely.
  • One bone at a time. The path follows the current selection. Select a different bone and the path switches.
  • Works on retargeted clips too — the path samples whatever animation the avatar is playing.

  • Smooth — the tool Trajectory View was born to pair with
  • Quality Score — the numeric version of what Trajectory View shows visually
  • Editor Guide — the full right-side toolbar reference